This site is about Wacky Wheels, a DOS racing game (similar to Mario Kart) released by Apogee (3D Realms) on 17 October 1994. You can find every Wacky Wheels cheat code, a way to jump over the walls, and lots of other information about Wacky Wheels. You can get the shareware version from the downloads page.
The screen shot shows the result of a quick edit to
WACKY.DAT—a section of wall is missing. For some ideas on how to edit
WACKY.DAT yourself, see editing wacky.dat.
3D Realms made Wacky Wheels available on gog.com last Thursday.
Here is a blog post from Cascadia Games about the upcoming Wacky Wheels remake.
Cascadia Games is working on a licensed remake to Wacky Wheels for iOS. They have also mentioned possibly releasing it for Mac OS, Windows, and Android—possibly even (desktop) Linux. Here is a video and a screenshot from the game. You can follow Cascadia Games on Twitter for news. The iOS version should be released later this year.
The official word from 3D Realms is that you can no longer buy any products on CD-ROM. Games are still available as downloads (including Wacky Wheels), but there is no guarantee that they will be available for long. If you’ve been putting off buying Wacky Wheels, I recommend you do it now: buy3drealms.com.
3D Realms closed its doors today. There aren’t many details available yet, so I don’t know how this affects the future of Wacky Wheels. I just checked and it is no longer possible to order Wacky Wheels on CD-ROM. It is still available as a download from 3D Realms. I’ll post further details that pertain to Wacky Wheels as they become available.
I just moved this site from its old location (http://phil.maddogcarter.com/wacky_wheels) to a new domain name, yellowantphil.com, so update your bookmarks if necessary. By the way, I know there haven’t been any site updates in a long time but they’re still coming, once I get around to it…
I’m going to make some updates to this site pretty soon, but for now, head over to the 3D Realms forums for some screen shots of a very early version of Wacky Wheels.
3D Realms/Apogee just released a scan of an old Wacky Wheels advertisement. You can download it here. More old advertising for Apogee games will be posted in a series, so we may see more old Wacky Wheels advertising in the next few weeks.
Szevvy’s website, home of the Wombat game tools, is back up, this time at szevvy.net. [Edit 10 Nov 2010: the website moved back to szevvy.com at some point.]
Recently, several people on the 3D Realms Forums have reported being able to get a turbo boost at the start of a race without using the turbo startup code. The trouble is, no one remembers quite how to do it. See this thread at the 3D Realms forums for more information. If you can figure out how to do it, or remember having done it before, post a message on that thread or email me. Fame and fabulous riches await the first person to figure it out. Well, maybe.
It looks like Szevvy’s website is down at the moment. He made the Wombat Game Tools. Hopefully he will get his site back up, but in the meantime, here’s a copy of Wombat Game Tools 0.4a in case you need it. [Edit 9 May 2009: I removed the link. A new version of Wombat Game Tools is available at szevvy.com.]
I have several things I need to update on this site, but I never seem to have time to do it, but anyway, 3D Realms just posted an interview with Andy Edwardson, the programmer of Wacky Wheels. It has a bit of new information about the development of Wacky Wheels, and Andy’s thoughts on 3D Realms. Check it out here.
I took the down the forum from this site. It was only there because I had to have it for my web programming class, but that’s over now. Frenkel already posted to the forum with some links, so I’ll put his post here for now: [Edit 19 Aug 2006: I moved these links to the history and dopefish source code pages.]
I just found an mp3 that’s a remix of one of the songs in Wacky Wheels (Ashes). It sounds pretty good so download it or see the site where I found it. [Update 26 Feb 2009: this remix was made by The Orichalcon.]
Version 2 of the site is now finished. (Version 1 was written in HTML and has no dynamic content.) I have more plans for updates, but until then, enjoy the site.